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AI Insights · Timothy · January 2022

Top 5 Play Pass Games on Android in Oceania for Q4 2021

In Q4 2021, top Play Pass games in Oceania saw varied performance in weekly downloads, revenue, and active users. Key insights from Sensor Tower reveal trends for popular titles.

Top 5 Play Pass Games on Android in Oceania for Q4 2021

In the fourth quarter of 2021, the top Play Pass games on the Android platform in Oceania showcased diverse trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into the performance of these popular titles.

Jigsaw Puzzles - Puzzle Games saw a steady decline in weekly downloads, starting at approximately 3.7K in late September and dropping to around 1.6K by the end of November. However, it experienced a rebound in December, peaking at 3.2K in the week of December 27. Weekly revenue for the app fluctuated, reaching its highest point at $103 in late September and ending the quarter at $93. Active users followed a similar trend, decreasing from 32.9K in late September to 24.8K in late November, before climbing back to 28.9K by the end of December.

Sudoku.com - Classic Sudoku had relatively stable weekly downloads, averaging around 2.5K in October and November, with a slight dip to 1.4K in mid-November. The app's weekly revenue showed minor fluctuations, peaking at $66 in the final week of December. Active users remained consistent, hovering around 28K to 30K throughout the quarter.

Touchgrind BMX 2 experienced a gradual increase in weekly downloads, starting at 2.2K in late September and reaching 2.4K by the end of December. Weekly revenue saw a peak of $277 in late October, with a notable dip to $110 in mid-December. Active users for the game increased from 6.9K in late September to 7.2K by the end of December, showing a steady upward trend.

Pixel Art - Color by Number maintained consistent weekly downloads, averaging around 2K throughout the quarter, with a peak of 2.5K in the last week of December. Weekly revenue peaked at $364 in early October and ended the quarter at $271. The app's active users remained stable, fluctuating between 24K and 28K over the quarter.

2 Player Games - Pastimes had a more varied performance, with weekly downloads starting at 2.4K in late September, dropping to 1.4K in mid-November, and then increasing to 2.3K by the end of December. Weekly revenue remained relatively low, peaking at $15 in late September. Active users followed a similar pattern, decreasing from 7.6K in late September to 5K in early November, before rising to 7.1K by the end of December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022